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| Custom Techniques | |
| | Author | Message |
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Sunėkuaizu Kiryuu
Character Statistics Health: (100/100) Chakra: (100/100) Energy: (100/100)
| Subject: Custom Techniques Sun Dec 14, 2014 3:53 pm | |
| - Sakeru no Jutsu:
Jutsu name: Sakeru no Jutsu - Side Step Technique Rank: D Specialty: Taijutsu Element:N/A
Damage: N/A Jutsu Health: N/A
Range: Close Size: N/A Duration: Instant
Health usage: 0 Chakra usage: 0 Energy usage: 15
Visual effect: Whenever matched up against an opponent whom charges forward toward the user with a, more-or-less, straightforward attack, the user promptly shifts the position of his feet inward to one another along with bending their knees slightly whilst they await for the opponent to come within their reach. Upon reaching the opportune distance between both the user and the assailant, the user slides their feet correspondingly with one foot going outside of the aggressor's lead foot and the other goes right on through with the motion. Should the technique be properly executed, which includes avoiding being hit during its execution, the user would find themselves behind the opponent thus allowing them one of two options; they may either slide their foot whilst pushing the back or the neck of the assailant and thus cause them to hurl toward the ground, or the user may simply launch an attack at their blindside.
Additional effects: None.
Requirements: 500 words, taijutsu must be main specialty. Only usable once every five posts.
- Ugoki Nanba no Jutsu:
Jutsu name: Ugoki Nanba no Jutsu - Nanba Movement Technique Rank: E Speciality: Taijutsu Element: N/A
Damage: N/A Jutsu Health: N/A
Range: Close Size: N/A Duration: Passive
Health usage: 0 Chakra usage: 0 Energy usage: 0
Visual effect: The emphasis of the technique lies within modifying the method in which the user moves their feet, as it had been proven that the conventional method in which the vast populace practices is quite inefficient and thus bringing birth to this technique in few martial art styles. The usual method causes people to essentially fall forward whilst walking or running forward, however, the fall is interrupted due to being stopped by having the back foot becoming the lead foot and thus catching the individual before such a thing occurs. Due to this, the foot and knees to be constantly strained with each and every step and thus expending energy unnecessarily. Not only that, but the normal method of movement also unnecessarily causes the hips to rotate and the arms to swing inversely or along to the lead foot.
Nanba movements removes all of these unnecessary motions thus significantly lessening the stress placed on the leg. Due to the nature of the modification, sound caused by movement is muffled lest stepping unto an object; such as a branch. Whilst not apparent at first, the user will expend much less energy whilst moving and hence will typically outlast non-users in long distance running. Whilst understanding the basic concept of the technique is enough to replicate it, it is tremendously difficult to do so as it goes against how one naturally moves their bodies; hence requiring adequate amount of time before being able to replicate it, especially without being conscious of how they move and thus slowed down significantly. This technique is treated as a passive once acquired.
Additional effects: -Silent movement in regards to footsteps.
Requirements: 250 words, taijutsu must be main specialty.
- Chijō no:
Jutsu name: Chijō no - Earthbound Rank: C
Speciality: Taijutsu Element: N/A
Damage: 5 per strike Heal amount: N/A
Jutsu Health: N/A Range: Close Size: N/A Duration: Instant
Health usage: 0 Chakra usage: 5 Energy usage: 15
Visual effect: The technique is designed to effectively subdue an individual by performing a short series of actions which will, when performed successfully, leave the person breathless as well as on the ground. The user performs three moves in rapid succession: a knee strike to the abdomen, another knee strike to the head once grasped within the user's clutches and brought into the knee, and finally an elbow slamming down unto their back. These three moves are made quickly and with fluidly, which implies that the first strike may be defended against, though if successfully landed, the opponent will have no chance defending against the short surge of movements following suite. The reason behind the difficulty of defending against the other two should the first strike hit, is that the knee-strike to the abdomen results in temporary paralysis of the diaphragm, which in layman's terms mean that it would knock the breath out of the opponent and thus causing him to double-over alongside have difficulty breathing. The last strike slams the opponent into the ground with great force.
Additional effects: If successful, target has one less action in the following post due to the need of recovery.
Requirements: 750 words. Must have taijutsu as a specialty.
Last edited by Sunėkuaizu Kiryuu on Mon Dec 15, 2014 1:20 am; edited 3 times in total | |
| | | Faye Ashikimoto
Character Statistics Health: (100/100) Chakra: (100/100) Energy: (100/100)
| Subject: Re: Custom Techniques Sun Dec 14, 2014 4:14 pm | |
| Please add a cooldown or topic usage limit to side-step There is no travelling word count here, so feel free to remove that from Ugoki Nanba. Also, elaborate 'silent movement' only applies to footsteps (it'd be quite hard to hide the sound of an item being thrown or a high kick) For the Chijo no, I recommend an edit saying only the last strike can be defended against, and not the first two. In exchange, the user may only perform a guard before this attack, or have this attack as the only action in their post. Reasoning: If the first attack is blocked/dodged, this would effectively 'void' the rest if the post. By changing it so only the last is not a certain hit, this means only the last 'attack' would be stopped and voiding wouldn't be possible. | |
| | | Sunėkuaizu Kiryuu
Character Statistics Health: (100/100) Chakra: (100/100) Energy: (100/100)
| Subject: Re: Custom Techniques Sun Dec 14, 2014 4:59 pm | |
| I've edited as you asked, and as for Chijo, I believe we have an accord that it needs no editting in accordance to the idea that if the first strike is voided, the character simply returns to a neutral stance until the next post. | |
| | | Faye Ashikimoto
Character Statistics Health: (100/100) Chakra: (100/100) Energy: (100/100)
| Subject: Re: Custom Techniques Mon Dec 15, 2014 12:31 am | |
| Ok, as per the new 100 energy, could you update the above to:
Sakeru - 15 energy only, no chakra needed Chijo: 15 energy, 5 chakra
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| | | Sunėkuaizu Kiryuu
Character Statistics Health: (100/100) Chakra: (100/100) Energy: (100/100)
| Subject: Re: Custom Techniques Mon Dec 15, 2014 1:20 am | |
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| | | Faye Ashikimoto
Character Statistics Health: (100/100) Chakra: (100/100) Energy: (100/100)
| Subject: Re: Custom Techniques Fri Dec 19, 2014 4:41 pm | |
| - Approved -
Please post a link to these on your character stats once you have trained them~ | |
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